In this project you will be analyzing, modelling, and relating vehicles and racing to the concepts studied in Module 5.
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Ever since motor vehicles were invented, there has been a desire to test the limits of their performance. People’s interest in speed and action has led to a wide variety of different vehicle events ranging from simple races to monster truck rallies to various stunt shows. In this module you will focus on two high-speed events: a drag race and a motorcycle jump.
Towards the end of each lesson, under Project Connection, you may be prompted to complete a part of the Module 5 Project.
Make sure to save all your work from each Project Connection in your course folder. You will submit your Module 5 Project to your teacher at the end of Module 5. Make sure to show all your work.
You can choose any format you prefer for the project's final presentation. Some options include a written document, a virtual or a real poster, a website, a video, an oral report, and a PowerPoint. Visuals, calculations, and explanations must be provided as part of the presentation.
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In this activity you will analyze some aspects of a drag race using the tangent function.
Part 1
In a drag race, two cars race side by side down a straight pair of 402-m tracks. You have bought a seat directly in front of the start line. While watching a particular race, you are frustrated to notice that your view of the car on the far track is blocked by the near car for the entire race. Although you cannot see the race properly, you realize you can determine how far apart the cars are when they finish the race if you know the distance to each track.
You realize it is possible to determine the distance from you to one of the cars if you know the size of the angle, θ, between the start line and the car.
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During the early 1970s, Evel Knievel was one of the world's best known daredevil motorcyclists. He defied gravity as he rode his bike in increasingly challenging, dangerous stunts. Though he had many great jumps in the mid-1970s, his attempt to jump a row of double-decker buses at Wembley Stadium in London was unsuccessful.
In this activity you are planning to jump a row of semitrailers with your motorcycle. You will need to determine the top speed of your motorcycle and a launch angle to safely set up the jump. This is a simplification of the calculations needed, and a real jump requires much more planning than the organizing for this activity. Don't try this at home!
Part 1
To determine the jumping distance, you will first need to determine the maximum speed of your motorcycle. Unfortunately, the speedometer only shows up to 140 km/h, and while this may be fast enough for Alberta highways, it won’t be fast enough for this performance. Fortunately, your tachometer, the gauge that shows engine speed, will allow you to determine higher vehicle speeds.
First, you will need to familiarize yourself with how the gears work for a motorcycle. Although vehicle gearing for most motorcycles is fairly complex, a simplified set of gears can explain why changing gears allows the vehicle to move faster (similar to changing gears on a bicycle). In this simplified example, the engine gear (blue) turns a transmission gear (green), which turns another gear that is connected to the motorcycle wheels (red).
Open Gears, which shows how the different motorcycle gears turn each other. Although the gears aren’t lined up like this in most vehicles, the effect is similar. Pay attention to how the red tooth moves on each gear.
Number of teeth on available transmission (green) gears | 24, 30, 36 |
Top engine rotation speed (blue gear) | 5200 revolutions per minute (rpm) |
Tire diameter | 70 cm |
Now that you have a maximum speed, you will need to determine how to set up the big motorcycle jump. The plan is to travel at maximum speed over a ramp, jump semis lined end to end, and land on a second ramp. You will need to determine the ramp angle and how many semis to line up.
Horizontal component (the horizontal distance, d metres, travelled at time, t seconds) | d = v cos (θ) t |
Vertical component (the height, h metres, at time, t seconds. g = 9.8 m/s2) |
Write a brief conclusion to your Module 5 Project: Pushing the Limits of Vehicle Performance. Describe why you think you were asked to use roundabout, unrealistic methods to solve some of these problems. Include a personal reflection of how you felt about the project during and after completion. Be sure to explain why you felt the way you did.
Your Module 5 Project will be evaluated by your teacher using the following evaluation guidelines. Read the rubric carefully. Make sure you have completed the requirements for each of the categories. You can print or save a digital copy of the Module 5 Project Rubric as a guide to help you complete your project.
Don’t forget to submit your completed Module 5 Project to your teacher at the end of Module 5.